It works on Photoshop CC 2015 and up on both Windows and Mac. The plugin is open source and free to use for both personal and commercial work. Settings are saved into the document as XMP metadata, so that you’re immediately good to go as soon as you reopen the file.Normal maps: normalize normal maps or flip X/Y axes on export.Filters: apply blur, sharpen, invert on export.Multiple export formats supported: TGA, PSD, PNG, TIFF, JPEG.For example you can have an opacity map saved to the red channel and a specular map saved to the green channel of the same texture. Compress multiple maps to a single texture by defining which Photoshop group you want to export in each image channel (RGBA).Quickly export textures from PSDs containing multiple maps organized in groups. The plugin works as a panel and integrates seamlessly into Photoshop: It can also be used to speed up common operations like normal map normalization, flipping normal map channels or to quickly apply filters such as blur or sharpen to exported maps. In fact, me and my team have been using it alongside UE4 for some time now! roughness, ambient occlusion, metallic) that can be compressed into a single texture to save texture space in the engine. While not strictly related to UE4, it may be quite useful especially when dealing with multiple maps (i.e. I’ve been working for some time on a plugin for Photoshop CC that helps with exporting textures out of PSDs containing multiple maps.
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